Detective Fiction, Gameplay, and the Recovery of Narrative
Keywords:
Detective Fiction, Gameplay, Bernard Suits
Abstract
This paper argues that detective fiction, when understood through Bernard Suits’ theory of gameplay, functions as a resistant narrative form under conditions of cultural and epistemic fragmentation. Rather than offering mere entertainment, detective fiction structures interpretive striving through rules, misdirection, and constraint. Readers engage not as passive consumers, but as game-players navigating a lusory geography that demands retrospective sense-making. Placing Suits in dialogue with Ernst Bloch, Walter Benjamin, and Byung-Chul Han, the paper shows how detective fiction as gameplay can dissolve ideological appearances, preserve belated narrative temporality, and counter algorithmic narrative flattening. In this light, gameplay reclaims constraint as a condition for meaning, autonomy, and duration. Detective fiction does not merely depict sense-making, it enacts it. As such, it becomes a formal and philosophical response to the crisis of narrative: a lusory structure through which coherence remains possible, even when no longer culturally guaranteed.References
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Suits, B. (1978): The Grasshopper: Games, Life and Utopia, Toronto: University of Toronto Press.
Suits, B. (1985): The Detective Story: A Case Study of Games in Literature, «Canadian Review of Comparative Literature/ Revue Canadienne de Littérature Comparée», vol. 12, no. 2, pp. 200–219.
Suits, B. (2023): Return of the Grasshopper: Games, Leisure and the Good Life in the Third Millennium, ed. by C. C. Yorke & F. J. López Frías, New York: Routledge.
Benjamin, W. (1955): Illuminations: Essays and Reflections, trans. by H. Zohn, ed. by H. Arendt, New York: Schocken Books, 1968.
Bloch, E. (1980): Philosophical View of the Detective Novel, «Discourse », vol. 2, pp. 32–52.
Foucault, M. (1966): The Order of Things: An Archaeology of the Human Sciences, trans. by A. Sheridan, New York: Vintage, 1994.
Han, B.-C. (2023): The Crisis of Narration, trans. by D. Steuer, Hoboken, NJ: Polity, 2024.
López Frías, F. J. (2017): A Kantian view of Suits’ Utopia: “a kingdom of autotelically-motivated game players”, «Journal of the Philosophy of Sport», vol. 44, n. 1, pp. 38–151.
López Frías, F. J. (2019): Bernard Suits’ Response to the Question on the Meaning of Life as a Critique of Modernity, «Sport, Ethics and Philosophy», vol. 13, no. 3-4, pp. 406–418.
López Frías, F. J. (2021): Psychoanalyzing the Grasshopper: Society, Work and Repressed Play in Suits’ Riddle, «Sport, Ethics and Philosophy», vol. 15, no. 2, pp. 251–265.
López Frías, F. J. (2022): Ants, grasshoppers, asshoppers, and crickets cohabit in Utopia: the anthropological foundations of Bernard Suits’ analyses of gameplay and good living, «Journal of the Philosophy of Sport», vol. 49, no. 1, pp. 117–133.
López Frías, F. J. (2023): Seeking and Confronting Self-Imposed Challenges Set One Free: Suits, Psychoanalysis, and Sport Philosophy, «Sport, Ethics and Philosophy», vol. 18, no. 1, pp. 105–121.
Suits, B. (1977): Words on Play, «Journal of the Philosophy of Sport», vol. 4, no. 1, pp. 117–131.
Suits, B. (1978): The Grasshopper: Games, Life and Utopia, Toronto: University of Toronto Press.
Suits, B. (1985): The Detective Story: A Case Study of Games in Literature, «Canadian Review of Comparative Literature/ Revue Canadienne de Littérature Comparée», vol. 12, no. 2, pp. 200–219.
Suits, B. (2023): Return of the Grasshopper: Games, Leisure and the Good Life in the Third Millennium, ed. by C. C. Yorke & F. J. López Frías, New York: Routledge.
Published
2026-03-01